package Tk::TreeGraph; use strict; use vars qw($VERSION @ISA); use Carp ; use Tk::Derived ; use Tk::Canvas ; use Tk::Frame; use AutoLoader qw/AUTOLOAD/ ; @ISA = qw(Tk::Derived Tk::Canvas); $VERSION = sprintf "%d.%03d", q$Revision: 1.23 $ =~ /(\d+)\.(\d+)/; Tk::Widget->Construct('TreeGraph'); sub InitObject { my ($dw,$args) = @_ ; # this should get a reasonable default ... my $defc = $dw->parent->cget('-foreground'); $dw->ConfigSpecs ( -shortcutColor => ['PASSIVE', undef, undef, 'orange'], -shortcutStyle => ['PASSIVE', undef, undef, 'straight'], -nodeColor => ['PASSIVE', undef, undef, $defc], -nodeFill => ['PASSIVE', undef, undef, undef ], -arrowColor => ['PASSIVE', undef, undef, $defc], -nodeTextColor => ['PASSIVE', undef, undef, $defc], -labelColor => ['PASSIVE', undef, undef, $defc], -nodeTag => ['PASSIVE', undef, undef, 1 ], # add node Id to text # use this to tune the shape of nodes and arrows -arrowDeltaY => ['PASSIVE', undef, undef, 40 ], -branchSeparation => ['PASSIVE', undef, undef, 120 ], -x_start => ['PASSIVE', undef, undef, 40 ], -y_start => ['PASSIVE', undef, undef, 100 ] ); # bind button <1> on nodes to select a version $dw->bind ('node', '<1>' => sub {$dw->toggleNode(color => 'blue')}); $dw->{currentBranch} = 'b000'; $dw->{column}{$dw->{currentBranch}} = 0; $dw->SUPER::InitObject($args) ; } 1; __END__ =head1 NAME Tk::TreeGraph - Tk widget to draw a tree in a Canvas =head1 SYNOPSIS use Tk ; use Tk::TreeGraph ; use strict ; my $mw = MainWindow-> new ; my $tg = $mw -> Scrolled('TreeGraph') ->pack(-expand => 1, -fill => 'both'); $tg -> addLabel (text => 'some tree'); my $ref = [qw/some really_silly text/]; $tg -> addNode ( nodeId => '1.0', text => $ref ) ; # EITHER add the arrow and the node $tg -> addDirectArrow ( from => '1.0', to => '1.1' ) ; $tg->addNode ( nodeId => '1.1', text => ['some','text'] ) ; # OR add a node after another one, in this case the widget # will draw the arrow $tg->addNode ( after =>'1.0', nodeId => '1.1', text => ['some','text'] ); $tg->arrowBind ( button => '<1>', color => 'orange', command => sub{my %h = @_; warn "clicked 1 arrow $h{from} -> $h{to}\n";} ); $tg->nodeBind ( button => '<2>', color => 'red', command => sub {my %h = @_; warn "clicked 2 node $h{nodeId}\n";} ); $tg->command( on => 'arrow', label => 'dummy 2', command => sub{warn "arrow menu dummy2\n";}); $tg->arrowBind(button => '<3>', color => 'green', command => sub{$tg->popupMenu(@_);}); $tg->command(on => 'node', label => 'dummy 1', command => sub{warn "node menu dummy1\n";}); $tg->nodeBind(button => '<3>', color => 'green', command => sub{$tg->popupMenu(@_);}); # adjust scrolled area with some margin my @array = $tg->bbox("all") ; $tg->configure(-scrollregion => [0, 0, $array[2] + 50, $array[3] + 50 ]); MainLoop ; # Tk's =head1 DESCRIPTION Tk::TreeGraph is a Canvas specialized to draw trees on a Canvas using arrows and nodes. A node is simply some text imbedded in a rectangular shape. TreeGraph is able to draw the following items: =over 4 =item * node: some text in a rectangular shape. =item * direct arrow: an arrow to go from one node to the following one. =item * slanted arrow: an arrow to make a new branch. =item * shortcuts arrow: an arrow to represent a shortcut between 2 nodes from different branches. =back TreeGraph also provides : =over 4 =item * a binding on nodes on button 1 to 'select' them. =item * Methods to bind nodes and arrows on user's call-back. =back =head1 CAVEATS You might say that the tree is a weird tree since it is drawn downward and assymetric and adding branches leaves a some void between them. You'd be right. I'm not a specialist in tree drawing algorithms but the crude algorithm used here works quite fine with drawing id trees for VCS system. But as usual, I'm always listening for suggestions or even better, patches ;-) . Note that the tree MUST be drawn from top to bottom and from left to right. Unless you may get a very confusing drawing of a tree. =head1 About Scrolling First versions of TreeGraph used to tinker with a -scrollregion option each time addNode was called. This was not consistent since the scrollbars are added by the user when calling TreeGraph (using Scrolled('TreeGraph')). Hence from now on, it will be the responsability of the user to set a satisfying -scrollregion. The user may write this after all nodes are drawn to set the scrollregion : my @array = $tg->bbox("all") ; $tg->configure(-scrollregion => [0, 0, $array[2] + 50, $array[3] + 50 ]); Furthermore, since configure will called only once, the resulting code will be faster. =head1 Widget Options =over 4 =item * -nodeColor: Color of the node rectangle. =item * -nodeTextColor: Color of the text within the nodes =item * -labelColor =item * -arrowColor =item * -shortcutColor: Color of the shortcut arrow (default 'orange') =item * -shortcutStyle: Style of the shortcut arrow. The arrow can be drawn as a 'straight' arrow or a 'spline'. (default 'straight') =item * -nodeTag: boolean. By default the nodeId is added at the beginning of the node text. =item * -arrowDeltaY: length of direct arrows (downward). default 40 =item * -branchSeparation: minimum width between 2 branches of the tree (default 120) =item * -x_start: x coordinate of the root of the tree. (default 100) =item * -y_start: y coordinate of the root of the tree.(default 100) =back =cut =head1 Drawing Methods added to Canvas You draw the tree node after node with addNode using the 'after' parameter. Then the object will infer the kind of arrow needed between the 2 nodes. Using the 'after' parameter, you no longer need to call youself the addSlantedArrow or addDirectArrow methods. =head2 addNode(...) =over 4 =item * nodeId: string to identify this node. =item * text: text string or array ref. This text will be written inside the rectangle =item * after: Either a [x,y] array ref setting the coordinate of the root of the tree (this can be used to draw the a first tree in the canvas and/or to draw a second tree in the canvas). If after is a nodeId, an arrow (direct or slanted) will be drawn from the 'after' node to this new node. =back Will add a new node (made of a rectangle with the text inside). Note that this method will add the nodeId on top of the passed text ('text' parameter). =head2 modifyNode(...) =over 4 =item * nodeId: string to identify the node to modify (mandatory). =item * text: text string or array ref. This text will be overwritten inside the rectangle. Note that modifyNode will refuse to change the text if the new text has more lines than the older text (because the text would not fit in the rectangle). =item * nodeColor: new color of the outline of the rectangle. =item * nodeTextColor: new color of the text of the node. =item * nodeFill: new color filling the rectangle. =back Will modify an existing node. Note that the geometry of the node will not be changed. =head2 flashNode(...) =over 4 =item * nodeId: string to identify the node to modify (mandatory). =item * time: time in ms between each flash (default 500 ms) =item * nodeColor: new color of the outline of the rectangle. =item * nodeTextColor: new color of the text of the node. =item * nodeFill: new color filling the rectangle. =back Will make an existing node flash. Calling a second time this method on a node will make the flashing stop. =head2 addDirectArrow(...) You can use this method if you want to change the default aspect of the direct arrow. In this case do not use the 'after' parameter of the addNode() method. =over 4 =item * from: node id where the arrow starts =item * to: node id where the arrow ends =back Add a new straight (i.e. vertical) arrow starting from a node. Note that the 'from' nodeId must be defined. The 'to' nodeId must NOT be defined. (Remember that you must draw the tree from top to bottom) =head2 addSlantedArrow(...) You can use this method if you want to change the default aspect of the slanted arrow. In this case do not use the 'after' parameter of the addNode() method. Parameters are: =over 4 =item * from: node id where the arrow starts =item * to: node id where the arrow ends =back Add a new branch connecting node 'id' to node 'id2'. Note that the 'from' nodeId must be defined. The 'to' nodeId must NOT be defined. (Remember that you must draw the tree from left to right) =head2 addLabel(...) Put some text on the top of the graph. =over 4 =item * text: text to be inserted on the top of the graph. =back =head2 addShortcutInfo(...) =over 4 =item * from: node id where the arrow starts =item * to: node id where the arrow ends =back Declare that a shortcut arrow will be drawn from node 'arrow_start' and 'arrow_end'. =head2 addAllShortcuts() This method is to be called once all nodes, direct arrow and branch arrows are drawn and all relevant calls to addShortcutInfo are done. It will draw shortcut arrows between the ids declared with the addShortcutInfo method. =head2 clear() Clear the graph. =head1 Management methods =head2 nodeBind(...) =over 4 =item * button: button name to bind (e.g. '<1>') =item * color: color of the node when it is clicked on. =item * command: sub ref =back Bind the 'button' on all nodes. When 'button' is clicked, the node text color will change to 'color' and the callback sub will be called with these parameters: (on => 'node', nodeId => $nodeId) =head2 arrowBind(...) =over 4 =item * button: button name to bind (e.g. '<1>') =item * color: color of the node when it is clicked on. =item * command: sub ref =back Bind the 'button' on arrows. When 'button' is clicked, the arrow color will change to 'color' and the callback sub will be called with these parameters: ( on => 'arrow', from => nodeId_on_arrow_start, to => nodeId_on_arrow_tip ) =head2 unselectAllNodes() Unselect all previously selected nodes (see button <1> binding) =head2 getSelectedNodes() Return an array containing nodeIds of all nodes currently selected. =head2 getNodeRectangle(...) Returns the rectangle reference of the passed nodeId or of the node selected by the user. Parameters are : =over 4 =item * nodeId: nodeId attached to the rectangle =back =head2 command(...) This will add a new entry on a Popup menu which can be raised on a node or an arrow. Parameters are : =over 4 =item * on: either 'node' or 'arrow' =item * label: Label of the Popup menu entry =item * command: sub ref runned when the menu is invoked =back The callback will be invoked with these parameters when the command is set for B : (on => 'node', nodeId => $nodeId) The callback will be invoked with these parameters when the command is set for B : ( on => 'arrow', from => nodeId_on_arrow_start, to => nodeId_on_arrow_tip ) =head1 Private methods These functions are documented only for people wanting to improve or inherit this widget. =head2 setArrow(...) =over 4 =item * color: color of the arrow when selected. =back Reset any previously selected arrow to default color and set the current arrow to the color. This function should be used with a bind. Returns (from => $endNodeId, to => $tipNodeId) to specify the nodes the arrow is attached to. =head2 setNode() =over 4 =item * color: color of the arrow when selected. =item * nodeId: nodeId to select (optional, default to the node under the mouse pointer) =back Set node either from passed nodeId or from the mouse pointer. When a node is set, only the text is highlighted Returns the nodeId of the current node (i.e. the node clicked by the user if this function was used in a bind) =head2 toggleNode(...) =over 4 =item * color: color of the arrow when selected. =item * nodeId: nodeId to select (optional, default to the node under the mouse pointer) =back Will toggle the node rectangle between 'color' and default. =head1 AUTHOR Dominique Dumont, Dominique_Dumont@grenoble.hp.com Copyright (c) 1998-2000 Dominique Dumont. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO perl(1), Tk(3), Tk::Canvas(3) =cut ## data structures (i.e $dw->{...}) # arrow -> start -> hash : key is arrow widget id, # value is node Id where the arrow starts # arrow -> tip -> hash : key is arrow widget id, # value is node Id where the arrow ends # node -> text : text widget ref # node -> rectangle : rectangle widget ref # nodeId->hash ref: key is text or rectangle widget id, value: nodeId # tset -> hash ref : (toggle set) key is nodeId set by the user, value is # the rectangle widget id # xset -> arrow: (eXclusive set) : arrow widget id of the arrow set by the user # xset -> node : (eXclusive set) : nodeId of the node set by the user # shortcutFrom -> hash : key is the nodeId of the start of the shortcut, # value is the nodeId of the end of the shortcut ## General functions sub clear { my $dw = shift ; foreach (qw/arrow node nodeId tset xset shortcutFrom x y tree_start after limit column next_limit/) { delete $dw->{$_}; } $dw->delete('all'); $dw->{currentBranch} = 'b000'; $dw->{column}{$dw->{currentBranch}} = 0; } sub addLabel { my $dw = shift ; my %args = @_ ; my $text = $args{text} ; my $defc = $dw->cget('-labelColor') ; $dw->create('text', '7c' , 5 , -anchor => 'n' , -fill => $defc, -text=> $text, -justify => 'center') ; } sub checkOverlay { my $dw = shift ; my $y = shift ; my $c= $dw->{column}{$dw->{currentBranch}}; #print "checking branch $dw->{currentBranch} col $c for y $y\n"; return 0 unless defined $dw->{limit}[$c]; #print "limit for col $c is $dw->{limit}[$c]\n"; return 0 unless $y > $dw->{limit}[$c]; my $old_c = $c ; # must move the branch while (defined $dw->{limit}[$c] and $y > $dw->{limit}[$c]) { $c++ ; } #print "must move from column $old_c to $c\n"; my $b=$dw->{currentBranch} ; my $dx = $dw->cget('-branchSeparation')*($c-$old_c) ; # shift the whole branch $dw->move($dw->{currentBranch},$dx,0) ; # shift the tip of the arrow my @coord = $dw->coords("arrow".$dw->{currentBranch}) ; $coord[2]+= $dx ; $dw->coords("arrow".$dw->{currentBranch}, @coord) ; # set the new limits to the bottom of the node from where the branch # starts foreach my $idx ($old_c .. $c - 1) { #print "auto setting limit for col $idx at $coord[1]\n"; $dw->{limit}[$idx] = $coord[1] ; } # update the cache the new column occupied by this branch $dw->{next_limit} = [ $c, $coord[1] ]; # update current column $dw->{column}{$dw->{currentBranch}} = $c; $dw->checkOverlay($y) ; } ## Arrow functions # add a an arrow for a regular revision, return the new $$yr at the bottom of # the arrow sub addDirectArrow { my $dw = shift ; my %args = @_ ; my $nodeId = $args{from} ; my $lowerNodeId = $args{to} ; $dw->{after}{$nodeId}=1; my $branch_dx= $dw->cget('-branchSeparation'); my $c = $dw->{column}{$dw->{currentBranch}} ; my $x = $branch_dx * $c + $dw->{tree_start} + $branch_dx/2 - 10 ; my $old_y = $dw->{y}; $dw->BackTrace("addDirectArrow: unknown 'from' nodeId: $nodeId\n") unless defined $dw->{node}{rectangle}{$nodeId}; my $y = $old_y + $dw->cget('-arrowDeltaY') ; # give length of arrow my $defc = $dw->cget('-arrowColor'); my $itemId = $dw->create ('line', $x, $old_y, $x, $y , -fill => $defc, -tags => ["arrow",$dw->{currentBranch}], -arrow =>'last'); $dw->{arrow}{start}{$itemId} = $nodeId ; $dw->{arrow}{tip}{$itemId} = $lowerNodeId ; $dw->{y} = $y ; } # will call-back sub with ($start_nodeId,$tip_nodeId) nodeId sub arrowBind { my $dw = shift ; my %args = @_ ; my $button = $args{button} ; my $color = $args{color} ; my $callback = $args{command} ; # bind button <1> on arrows to display history information $dw->bind ( 'arrow', $button => sub { my @ids = $dw->setArrow(color => $color) ; $dw->idletasks; &$callback(on => 'arrow', @ids) ; }); $dw->bind ( 'scutarrow', $button => sub { my @ids = $dw->setArrow(color => $color) ; $dw->idletasks; &$callback(on => 'arrow',@ids) ; }); } # will return with ($start_revision,$tip_revison) rev numbers # setArrow sub setArrow { my $dw = shift ; my %args = @_ ; my $color = $args{color} ; # reset any selected arrow if (defined $dw->{xset}{arrow}) { my $tag = $dw->gettags($dw->{xset}{arrow}); my $defc = $tag eq 'scutarrow'? $dw->cget('-shortcutColor') : $dw->cget('-arrowColor'); $dw->itemconfigure($dw->{xset}{arrow}, -fill => $defc); } my $itemId = $dw->find('withtag' => 'current'); $dw->{xset}{arrow} = $itemId ; $dw->itemconfigure($itemId, -fill => $color) ; my $tipNodeId = $dw->{arrow}{tip}{$itemId} ; my $endNodeId = $dw->{arrow}{start}{$itemId} ; return (from => $endNodeId, to => $tipNodeId) ; } ## Slanted Arrows sub addSlantedArrow { my $dw = shift ; my %args = @_ ; my $nodeId = $args{from} ; my $branch = $args{to} ; my $y = $dw->{y} ; $dw->BackTrace("AddSlantedArrow: unknown 'from' nodeId: $nodeId\n") unless defined $dw->{node}{rectangle}{$nodeId}; my $nodeBranch = $dw -> {node}{branch}{$nodeId}; my $old_c = $dw->{column}{$nodeBranch} ; my ($old_x, $old_y) = ($dw->coords($dw->{node}{rectangle}{$nodeId}))[0,3]; $y = $old_y + $dw->cget('-arrowDeltaY') ; # give length of arrow # create the new branch on the next column $dw->{currentBranch}++; $dw->{column}{$dw->{currentBranch}} = $old_c + 1 ; my $branch_dx= $dw->cget('-branchSeparation'); my $x = $branch_dx * ($old_c+1) + $dw->{tree_start} ; my $defc = $dw->cget('-arrowColor'); my $itemId = $dw->create('line', $old_x + $branch_dx/2 - 10, $old_y, $x + $branch_dx/2 - 10, $y, -fill => $defc, -tags => ["arrow","arrow".$dw->{currentBranch}], -arrow =>'last'); $dw->{arrow}{start}{$itemId} = $nodeId ; $dw->{arrow}{tip}{$itemId} = $branch ; if (defined $dw->{next_limit}) { my ($c,$l) = @{$dw->{next_limit}}; #print "setting limit for col $c at $l\n"; $dw->{limit}[$c] = $l ; } # cache the limit for that we don't limit the drawing of this branch #print "setting next limit for col ",$old_c+1, " at $old_y\n"; $dw->{next_limit} = [ $old_c + 1, $old_y ]; $dw->{y} = $y ; } ## Short Cut Arrows sub addShortcutInfo { my $dw = shift ; my %args = @_ ; my $nodeId = $args{from} ; my $mNodeId = $args{to} ; push( @{$dw->{shortcutFrom}{$nodeId}}, $mNodeId ); } sub addAllShortcuts { my $dw = shift ; my $color = $dw->cget('-shortcutColor') || $dw->cget('-foreground'); my $dx= $dw->cget('-branchSeparation')/2 - 10; my $branch_dx= $dw->cget('-branchSeparation'); my $style = $dw->cget('-shortcutStyle') ; foreach my $nodeId (keys %{$dw->{shortcutFrom}}) { next unless defined $dw->{node}{rectangle}{$nodeId} ; foreach my $mNodeId (@{$dw->{shortcutFrom}{$nodeId}}) { next unless defined $dw->{node}{rectangle}{$mNodeId} ; # beginning of arrow my ($bx, $by) = ($dw->coords($dw->{node}{rectangle}{$nodeId}))[0,3] ; # end of arrow my ($ex, $ey) =($dw->coords($dw->{node}{rectangle}{$mNodeId}))[0,1] ; my @opt = ($bx + $dx, $by); # arrow start # intermediate points for multi-segment line push @opt, ($bx+ $dx + $ex +$dx - $branch_dx)/2, ($by+$ey)/2 if $style eq 'spline' ; push @opt , $ex + $dx, $ey ; # arrow end push @opt ,qw/-smooth on/ if $style eq 'spline'; # spline mode my $itemId = $dw->create ( 'line', @opt , -arrow => 'last', -tag => 'scutarrow', -fill=>$color ); $dw->{arrow}{start}{$itemId} = $mNodeId ; $dw->{arrow}{tip}{$itemId} = $nodeId ; } } } ## Node functions # draw a node, return the y coord of the bottom of the node #($x does not change) sub addNode { my $dw = shift ; my %args = @_ ; my $nodeId = $args{nodeId} ; my $text = ref $args{text} ? join("\n",@{$args{text}}) : $args{text} ; chomp $text; #print "Drawing node $nodeId\n"; my $after = $args{after}; if (defined $after) { if (ref($after) eq 'ARRAY') { # re-start another tree ($dw->{tree_start},$dw->{y}) = @$after; } elsif (defined $dw->{after}{$after}) { $dw->addSlantedArrow('from' => $after, to => $nodeId); } else { $dw->addDirectArrow('from' => $after, to => $nodeId); } } # initialiaztion $dw->{tree_start}=$dw->cget('-x_start') unless defined $dw->{tree_start}; # compute text to draw $text = "$nodeId\n". $text if $dw->cget('-nodeTag') ; # first compute y coord my $oldy = $dw->{y} || $dw->cget('-y_start'); my $y = $oldy + 5 ; # give some breathing space # then compute the x coordinate my $branch_dx= $dw->cget('-branchSeparation'); my $c = $dw->{column}{$dw->{currentBranch}} ; my $x = $branch_dx * $c + $dw->{tree_start} ; # compute y coord # draw node text my $defc = $args{nodeTextColor} || $args{-nodeTextColor} || $dw->cget('-nodeTextColor'); my $tid = $dw->create('text', $x + $branch_dx/2 - 10, $oldy + 5, -text => $text, -fill => $defc, qw/-justify center -anchor n -width 12c/, -tags => ['node', $dw->{currentBranch}]) ; # compute y according to the text drawn my @box = $dw->bbox($tid) ; $y = $box[3] + 5 ; # draw node rectangle $defc = $args{nodeColor} || $args{-nodeColor} || $dw->cget('-nodeColor'); my $bgc = $args{nodeFill} || $args{-nodeFill} || $dw->cget('-nodeFill'); my $rid = $dw->create('rectangle', $x , $oldy, $x + $branch_dx - 20 , $y, -outline => $defc, -width => 2 , -fill => $bgc , -tags => ['node', $dw->{currentBranch}] ) ; $dw->raise($tid,$rid); # the text is hidden below if forgotten # check if we have not drawn over something $dw->checkOverlay($y); $dw -> {nodeId}{$tid}=$nodeId ; $dw -> {nodeId}{$rid}=$nodeId ; # also stored $dw -> {node}{text}{$nodeId}=$tid ; $dw -> {node}{rectangle}{$nodeId}=$rid ; $dw -> {node}{branch}{$nodeId}= $dw->{currentBranch} ; $dw->{x} = $x; $dw->{y} = $y ; } sub modifyNode { my $dw = shift ; my %args = @_ ; my $nodeId = $args{nodeId} || $dw->getCurrentNodeId; # optional croak "modifyNode: missing nodeId parameter" unless defined $args{nodeId}; my $rid = $dw->{node}{rectangle}{$nodeId} ; # retrieve id of rectangle my $tid = $dw->{node}{text}{$nodeId} ; croak "modifyNode: unknown nodeId : $nodeId" unless defined $rid ; if (defined $args{nodeColor}) { $dw->itemconfigure($rid, -outline => $args{nodeColor}) ; } if (defined $args{text}) { my $text = ref $args{text} ? join("\n",$args{text}) : $args{text}; chomp $text ; $text = $nodeId."\n$text" if $dw->cget('-nodeTag') ; my $count = $text ; $count =~ s/[^\n]// ; my $oldText = $dw->itemcget($tid, '-text' ) ; $oldText =~ s/[^\n]// ; if (length($count) > length($oldText)) { croak "modifyNode error: New text is longer than the old one. It will no fit in the node" ; } $dw->itemconfigure($tid, -text => $text) ; } if (defined $args{nodeTextColor}) { $dw->itemconfigure($tid, -fill => $args{nodeTextColor}) ; } if (defined $args{nodeFill}) { $dw->itemconfigure($rid, -fill => $args{nodeFill}) ; } } sub flashNode { my $dw = shift ; my %args = @_ ; my $nodeId = $args{nodeId} || $dw->getCurrentNodeId; # optional croak "modifyNode: missing nodeId parameter" unless defined $args{nodeId}; my $rid = $dw->{node}{rectangle}{$nodeId} ; # retrieve id of rectangle my $tid = $dw->{node}{text}{$nodeId} ; croak "modifyNode: unknown nodeId : $nodeId" unless defined $rid ; if (defined $dw -> {node}{flash} and defined $dw -> {node}{flash}{$nodeId} and $dw -> {node}{flash}{$nodeId}) { $dw -> {node}{flash}{$nodeId} = 0; return ; } my $time = $args{time} || 500 ; $dw -> {node}{flash}{$nodeId} = 1 ; my $oldNodeColor = $dw->itemcget($rid, '-outline') ; my $oldNodeTextColor = $dw->itemcget($tid, '-fill') ; my $oldNodeFill = $dw->itemcget($rid, '-fill') ; my $newNodeColor = $args{nodeColor} || $oldNodeColor ; my $newNodeTextColor = $args{nodeTextColor} || $oldNodeTextColor ; my $newNodeFill = $args{nodeFill} || $oldNodeFill ; my ($on,$off) ; $on = sub { $dw->itemconfigure($rid, -outline => $newNodeColor) ; $dw->itemconfigure($tid, -fill => $newNodeTextColor) ; $dw->itemconfigure($rid, -fill => $newNodeFill) ; $dw->after($time,$off) ; # always call off }; $off = sub { $dw->itemconfigure($rid, -outline => $oldNodeColor) ; $dw->itemconfigure($tid, -fill => $oldNodeTextColor) ; $dw->itemconfigure($rid, -fill => $oldNodeFill) ; $dw->after($time,$on) if $dw -> {node}{flash}{$nodeId} ; }; &$on ; } # will return with node Id # when toggling a node, only the rectangle is highlighted sub toggleNode { my $dw = shift ; my %args = @_ ; my $color = $args{color} ; my $nodeId = $args{nodeId} || $dw->getCurrentNodeId; # optional my $rid = $dw->{node}{rectangle}{$nodeId} ; # retrieve id of rectangle if (defined $dw->{tset}{node}{$nodeId}) { my $defc = $dw->cget('-nodeColor'); $dw->itemconfigure($rid, outline => $defc) ; #unselect delete $dw->{tset}{node}{$nodeId} ; } else { die "Error no color specified while selecting node\n" unless defined $color ; $dw->itemconfigure($rid, outline => $color) ; $dw->{tset}{node}{$nodeId} = $rid ; # store id of rectangle } $dw->idletasks; return $nodeId ; } sub getNodeRectangle { my $dw = shift ; my %args = @_ ; my $nodeId = $args{nodeId} || $dw->getCurrentNodeId; # optional return $dw->{node}{rectangle}{$nodeId} ; } sub getSelectedNodes { my $dw = shift ; return keys %{$dw->{tset}{node}} ; } sub unselectAllNodes { my $dw = shift ; my $defc = $dw->cget('-nodeColor'); foreach (values %{$dw->{tset}{node}}) { $dw->itemconfigure($_, outline => $defc) ; #unselect } delete $dw->{tset}{node} ; } sub getCurrentNodeId { my $dw = shift ; my $selected = $dw->find('withtag' => 'current'); unless (defined $selected) { $dw->bell ; return undef ; } unless (defined $selected) { $dw->bell ; $dw->bell ; # twice for debug ... return undef ; } return $dw->{nodeId}{$selected} ; } # set node either from passed nodeId or from the mouse pointer # when a node is set, only the text is highlighted sub setNode { my $dw = shift ; my %args = @_ ; my $color = $args{color} ; my $nodeId = $args{nodeId} || $dw->getCurrentNodeId ; # optional if (defined $dw->{xset}{node}) { my $defc = $dw->cget('-nodeTextColor') || $dw->cget('-nodeColor'); $dw->itemconfigure($dw->{xset}{node},fill => $defc); } my $itemId = $dw->{node}{text}{$nodeId} ; $dw->{xset}{node} = $itemId ; $dw->itemconfigure($itemId, fill => $color) ; return $dw->{nodeId}{$itemId} ; } # will call-back sub with node $rev sub nodeBind { my $dw = shift ; my %args = @_ ; my $color = $args{color} ; my $button = $args{button} ; my $callback = $args{command} ; $dw->bind ( 'node', $button => sub { my $id = $dw->setNode(color => $color) ; $dw->idletasks; &$callback(on => 'node', nodeId => $id) ; }); } ## Popup menu commands # will call-back sub with ($start_nodeId,$tip_nodeId) node Ids sub command { my $dw = shift ; my %args = @_ ; my $on = $args{on}; my $label = $args{label} ; my $sub = $args{command} ; $dw->{command}{$on}{$label} = $sub ; } sub popupMenu { my $dw = shift ; my %args = @_ ; my $on = delete $args{on} ; my $menu = $dw-> Menu; foreach (keys %{$dw->{command}{$on}}) { my $s = $dw->{command}{$on}{$_}; $menu -> add ( 'command', '-label' => $_, '-command' => sub {&$s(%args) ;} ); } $menu->Popup(-popover => 'cursor', -popanchor => 'nw'); }